Optimal iPhone UI

marco:

I was asked via email:

It’s my job to research user interfaces and what makes a successful UI. My two conclusions I’ve come to so far are that UIs need to be invisible and familiar.

I was hoping you may have something to add, from your perspective, about what makes an optimal UI.

The “invisible” bit gets most of the way there for my taste.

As a user, I hate buttons and toolbars and sliders and panels and drawers and splash screens and instructional screens and settings screens. In short, I hate UI. I want to notice it as little as possible.

Although I am by no means a designer, I am extremely interested in UI design. The conclusion I came to a couple years ago is simply this:

The best user interface is one that you don’t have to think about.

This, I reckon, is why the iPhone has done so well, and the iPad is—in the minds of many—likely to as well.

(this post was reblogged from marco)

Notes

  1. blech reblogged this from marco
  2. tenrewnna reblogged this from marco and added:
    don’t think so at all! What internet are you reading? While rich textures...graphics are...
  3. shabdar reblogged this from marco
  4. andthirdly reblogged this from marco
  5. flagpig reblogged this from marco
  6. imperez reblogged this from josephschmitt
  7. cocoageek reblogged this from marco
  8. rock85 reblogged this from marco and added:
    Marco.org: Optimal...ones you don’t know you’re using.
  9. mootoh reblogged this from marco
  10. josephschmitt reblogged this from marco and added:
    circling around what...real message. It seems that most
  11. caseyliss reblogged this from marco and added:
    am extremely interested in UI design....couple years ago
  12. chartier reblogged this from marco and added:
    Marco.org: Optimal
  13. marco posted this