Optimal iPhone UI

marco:

I was asked via email:

It’s my job to research user interfaces and what makes a successful UI. My two conclusions I’ve come to so far are that UIs need to be invisible and familiar.

I was hoping you may have something to add, from your perspective, about what makes an optimal UI.

The “invisible” bit gets most of the way there for my taste.

As a user, I hate buttons and toolbars and sliders and panels and drawers and splash screens and instructional screens and settings screens. In short, I hate UI. I want to notice it as little as possible.

Although I am by no means a designer, I am extremely interested in UI design. The conclusion I came to a couple years ago is simply this:

The best user interface is one that you don’t have to think about.

This, I reckon, is why the iPhone has done so well, and the iPad is—in the minds of many—likely to as well.

(Reblogged from marco)

Notes

  1. pdemul reblogged this from marco and added:
    This post from Marco Arment is already old, but it stayed in my head as the best description
  2. blech reblogged this from marco
  3. dontoverthink reblogged this from marco and added:
    don’t think so at all! What internet are you reading? While rich textures...graphics are...
  4. shabdar reblogged this from marco
  5. andthirdly reblogged this from marco
  6. flagpig reblogged this from marco
  7. richperez reblogged this from josephschmitt
  8. cocoageek reblogged this from marco
  9. rock85 reblogged this from marco and added:
    Marco.org: Optimal...ones you don’t know you’re using.
  10. mootohclip reblogged this from marco
  11. josephschmitt reblogged this from marco and added:
    circling around what...real message. It seems that most
  12. caseyliss reblogged this from marco and added:
    am extremely interested in UI design....couple years ago
  13. chartier reblogged this from marco and added:
    Marco.org: Optimal